In this project, I used Unreal Engine 5 to create a cinematic real-time visualization of the Walther PPK, the iconic German pistol famously wielded by James Bond in 1958. Collaborating with Stephen Mok, I maximized Unreal Engine’s real-time rendering power to achieve a striking visual effect.
I developed the shader from the ground up, meticulously designing and refining it for the ideal look. Once the scene was set up in Unreal Engine’s Sequencer for precise timing, I used the Movie Render Queue to capture high-quality visuals efficiently
Role: Shading, Animation, Lighting, Rendering and Compositing
Thank you Model and Texture from Stephen Mok
Unreal Scene Setup
I start unreal engine from blank scene and arrange 3d assets from Megascan and Kitbatch
Previzualization
I initiated the previz in Sequencer by setting up and animating 5-6 cameras, adjusting both the lighting and camera movements to enhance the scene’s visual impact.
Lighting
Given the theme of the Walther PPK, which centers on sophistication and mystery, I chose low-key lighting to enhance its allure. I kept the background dark to draw full focus to the gun, ensuring consistency in contrast and color for maximum impact.