The iPhone is known for its sleek design and refined materials, making it a great subject for product visualization. I took on the challenge of recreating it from scratch using Blender, focusing on every detail—from modeling and shading to lighting and rendering. This project allowed me to deepen my understanding of product visualization and refine my skills in achieving realistic materials and lighting setups
Role : 3D, Animation, Lighting
Software: Blender and After Effects
Screenshot
Final Video
I started modeling from scratch, beginning with the sidebar to get the overall shape right. Then, I moved on to the buttons, making sure they were positioned correctly and felt natural. The camera was a bit more challenging—I carefully built out the lenses and smaller details to capture its signature look. Every step took a lot of fine-tuning to make sure everything looked and felt just right.
I created a realistic shader by combining multiple nodes, including Principled BSDF, color ramps, and mix nodes. By fine-tuning these elements, I was able to achieve accurate material properties and subtle variations in color and reflections.