The goal of this project was to explore a complete product visualization workflow, from asset creation and look development to final rendering and compositing. The watch was modeled from scratch using reference photography and online images, with particular attention to material accuracy, surface detail, and lighting design.
Role : 3D, Material, Lighting
Software: Blender, Maya, and Nuke
Final Render
I began by modeling the watch from scratch, focusing first on capturing the overall proportions and silhouette. Once the primary forms were established, I refined the smaller mechanical details, including the buttons, Digital Crown, speaker vents, screws, and rear sensor array. The comparison below showcases the reference images alongside my final 3D model, demonstrating the level of detail and fidelity achieved throughout the modeling process.
Model Wireframe, Exploded View, and Detail Close-Ups
I created the textures in Substance Painter, focusing on realistic material properties while maintaining a clean, premium aesthetic. The assets were then brought into Maya for look development, where I fine-tuned the shaders and materials before rendering.