Texture, Look development, and Lighting
As an Environment & Lighting Artist, I built a visually rich world in Unreal Engine using KitBash3D’s Luminara kit. I started by generating the landscape with Cesium, exporting a height map, and sculpting the terrain to create a detailed environment. My focus was on lighting and atmosphere, ensuring the scene conveyed depth and emotion through cinematic composition.
The project was directed by Tu Uthaisri, who crafted the story and animated the characters using motion capture and facial tracking, bringing lifelike performances into the world.
This collaborative work earned a Top 3 placement in the Community Award, recognized for its artistic execution and immersive storytelling.
Role: Environment & Lighting Artist
I use Unreal Engine to create cinematic, atmospheric lighting that enhances storytelling. Warm golden-hour tones, deep shadows, and glowing emissive elements bring depth and emotion, while balanced highlights and fog effects add scale and immersion. By blending realism with dynamic compositions, I craft visually compelling scenes that draw audiences into the world.
The landscape is inspired by Seceda, Italy. I started by sculpting the terrain in Unreal Engine, using the Cesium plugin to generate a base height map from real-world latitude and longitude data. To enhance realism, I added grass in foliage mode, creating an uneven and dynamic ground surface. To achieve a cinematic atmosphere, I incorporated volumetric clouds and fog, adding depth, scale, and a sense of mystery to the scene.